Game Development
Craft World, the first title from Angry Dynomites Lab, is making its official debut on the Ronin mainnet. Set to launch on July 29, the game combines crafting, economy, and teamwork in a blockchain-powered world. The rollout follows a testnet phase that drew over 2.7 million accounts. With Project Voyager now complete, players are set to claim their DynoCoin rewards and step into the live game economy.
Angry Dynomites Lab and VOYA Games have officially revealed that their flagship game, Craft World, will go live on the Ronin mainnet on July 29. This long-awaited release marks the biggest step so far for the team, closing the chapter on testnets and opening the gates to a full-scale onchain experience.
The news was shared directly by the studio across its channels, confirming that the game's mainnet launch will also mark the end of Project Voyager Season 1. After a strong test period and major user traction, the Craft World ecosystem is ready to evolve into a live economy on Ronin.
What to Expect on Launch Day
The move from testnet to mainnet brings big changes. First, players will see the full integration of the game's built-in DEX, allowing all in-game resources and tokens to be traded onchain. Players can use this to buy or sell gear, elements, or crafted items inside the Craft World universe.
DynoCoin, the main utility token of the ecosystem, will officially launch as part of this update. DynoCoin will be used for all marketplace transactions, material swaps, and economy features tied to Craft World. It will also serve as the reward currency for Project Voyager players, based on their final leaderboard rank at the end of Season 1.
Craft World Gears Up for Ronin Mainnet
With that, Craft World is getting ready for its mainnet launch after a strong testnet period that showed massive traction. According to content creator Aditya.ron, as of June 30, the testnet saw 2.7 million total accounts, 133,000 daily active users, and 475,000 monthly players. Onchain activity reached 2.8 million trades, with daily peaks of up to 145,000 transactions.
In-game revenue also showed strong early results. Players spent over 30,000 RON on Voyager Chests, worth about $13,500 USD at the time, while Craft World made $61,500 in revenue on its own. Combined, the project earned nearly $75,000 in less than three weeks, a pace that would suggest an annual run-rate of $1.35 million if sustained.
About Angry Dynomites Lab and VOYA Games
Angry Dynomites Lab is the IP behind Craft World, while VOYA Games is the company that now runs the project. In November 2023, the team rebranded from Angry Dynomites Lab to VOYA Games to reflect its shift into a full game studio. Angry Dynomites Lab remains the name of the IP, while VOYA is the new company brand.
In May 2025, VOYA Games and Angry Dynomites Lab announced a successful $5 million raise to support the launch of Craft World and lay the foundation for scaling the project to a global audience. The round was co-led by 1kx and Makers Fund, with backing from The Sandbox's Sebastien Borget, RockawayX, Sky Mavis' Jihoz, and others from both web2 and web3 gaming.
The project began with a dinosaur-themed NFT collection, which gave holders the ability to generate resources used in the game. Throughout 2023, the market downturn led the team to switch focus from community-building to development. During this time, the studio built out a full game from scratch, soft-launching Craft World in December 2023 across web, iOS, and Android.
Today, the team continued to expand Craft World as a cooperative web3 game where players gather resources, craft items, and specialize in production roles. The game uses these systems to push collaboration, with players needing to trade and work together to build complex structures that require different resources.
Craft World: Dino-Powered Resource Simulation
Craft World is a free to play, multiplayer resource sim with crafting, production lines, and player-built mega-structures called Masterpieces. It blends idle gameplay with cooperative missions, where players work together to gather resources and build starships.
The game's four core elements: $FIRE, $WATER, $EARTH, and $AIR are collected through various production systems. These tokens fuel all crafting activity in the game and can be traded onchain using the in-game marketplace.
The visual style is playful and bright, matching its dino-theme, but the gameplay loop is deeply economic. Every action (crafting, trading, upgrading) ties back into the player-run market and token flows. This system is designed to give players real influence over how the world evolves.
About Project Voyager
To build hype for the Ronin mainnet launch, Angry Dynomites Lab launched Project Voyager on June 11. The meta game served as a play to airdrop (P2A) campaign where players complete missions to earn crystals. These crystals level up their Dyno avatars and boost their place on the leaderboard. At the end of the campaign, top players will receive DynoCoin based on their total crystal score.
The system includes over 100 unique missions. These cover everything from in-game tasks and social missions to NFT ownership and event participation. There are daily, weekly, and special questlines, all designed to create a steady feedback loop of progress and reward.
Each mission has multiple tiers. For example, social quests might start with a basic retweet and scale up to full-length content creation. Game-based missions range from crafting items to holding certain amounts of resources or gear. Players get real-time updates on their progress through a dashboard that tracks all active goals.
A Campaign for All Player Types
Unlike many web3 airdrops that focus only on whales or influencers, Project Voyager, according to the team, was built to serve every type of player. Casuals can earn rewards just by logging in and playing. Mid-core players can farm crystals by optimizing their gear. Hardcore traders and KOLs can climb the leaderboard fast through their social reach and in-game mastery.
Referral bonuses are also included. Inviting others into the platform grants both users and referrers extra rewards, which makes it easier to bring friends or grow a guild. Every layer of the campaign is tuned for virality and loop-driven engagement.
Mainnet Economy and Beyond
Once the Ronin mainnet launch goes live, all progress from Project Voyager will convert to real value. The DEX will let players cash out or trade tokens, while DynoCoin will become the key asset driving all economic systems in Craft World. Over time, new gear, missions, and crafting tools will be added, but the base economy will already be live and fully onchain.
Ronin has already welcomed Angry Dynomites Lab as one of its core gaming partners. This puts the studio alongside other big names in the platform and gives them access to the Ronin user base, which continues to grow thanks to titles like Pixels, Axie Infinity, and Kaidro.
Source >> Angry Dynomites Lab Brings Craft World to Ronin Mainnet on July 29
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